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	<title>Comments on: 10 rules for great development spaces</title>
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	<link>http://agilefocus.com/2009/04/20/10-rules-for-great-development-spaces/</link>
	<description>A group weblog for and about Agile software development</description>
	<pubDate>Mon, 06 Sep 2010 07:47:45 +0000</pubDate>
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		<title>By: Agile Focus &#187; Blog Archive &#187; 9 Signs of Bad Team Spaces</title>
		<link>http://agilefocus.com/2009/04/20/10-rules-for-great-development-spaces/comment-page-1/#comment-750</link>
		<dc:creator>Agile Focus &#187; Blog Archive &#187; 9 Signs of Bad Team Spaces</dc:creator>
		<pubDate>Tue, 16 Feb 2010 06:17:50 +0000</pubDate>
		<guid isPermaLink="false">http://agilefocus.com/?p=259#comment-750</guid>
		<description>[...] of the most popular articles here is 10 Rules For Great Development Spaces, so I thought I&#8217;d follow up by explicitly listing signs of bad spaces. These are my top 9, [...]</description>
		<content:encoded><![CDATA[<p>[...] of the most popular articles here is 10 Rules For Great Development Spaces, so I thought I&#8217;d follow up by explicitly listing signs of bad spaces. These are my top 9, [...]</p>
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		<title>By: William Pietri</title>
		<link>http://agilefocus.com/2009/04/20/10-rules-for-great-development-spaces/comment-page-1/#comment-732</link>
		<dc:creator>William Pietri</dc:creator>
		<pubDate>Tue, 18 Aug 2009 17:09:16 +0000</pubDate>
		<guid isPermaLink="false">http://agilefocus.com/?p=259#comment-732</guid>
		<description>Great question, Mike.

For the teams I've dealt with, the urge for a home space seems to be transitional. They really want that at the beginning, and eventually don't care at all.

Regardless, I think the desire should be honored. Some teams just keep the old desks, and set up pairing stations in a new area. Some set up some sort of shared home areas, like shared desks or split pairing tables. Others have a separate workspace for non-pairing work, where all the seats are shared but people put more personal stuff. Others get filing cabinets and each team member takes a drawer or two for personal stuff.

As time goes on people will, especially in retrospectives, tease apart the various needs that all get bound up with "personal desk". For example, a lot of teams end up with getting rid of desk phones and setting aside a small conference room or other isolated area for people to make calls from. Toys often end up migrating into the team spaces, and I've seen people do the same with photos. Eventually people stop spending much time at the old desks, and find better uses for the space. Like, say, a ping-pong table.</description>
		<content:encoded><![CDATA[<p>Great question, Mike.</p>
<p>For the teams I&#8217;ve dealt with, the urge for a home space seems to be transitional. They really want that at the beginning, and eventually don&#8217;t care at all.</p>
<p>Regardless, I think the desire should be honored. Some teams just keep the old desks, and set up pairing stations in a new area. Some set up some sort of shared home areas, like shared desks or split pairing tables. Others have a separate workspace for non-pairing work, where all the seats are shared but people put more personal stuff. Others get filing cabinets and each team member takes a drawer or two for personal stuff.</p>
<p>As time goes on people will, especially in retrospectives, tease apart the various needs that all get bound up with &#8220;personal desk&#8221;. For example, a lot of teams end up with getting rid of desk phones and setting aside a small conference room or other isolated area for people to make calls from. Toys often end up migrating into the team spaces, and I&#8217;ve seen people do the same with photos. Eventually people stop spending much time at the old desks, and find better uses for the space. Like, say, a ping-pong table.</p>
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		<title>By: Mike Breeze</title>
		<link>http://agilefocus.com/2009/04/20/10-rules-for-great-development-spaces/comment-page-1/#comment-731</link>
		<dc:creator>Mike Breeze</dc:creator>
		<pubDate>Tue, 18 Aug 2009 09:41:25 +0000</pubDate>
		<guid isPermaLink="false">http://agilefocus.com/?p=259#comment-731</guid>
		<description>Hi William,

A useful and interesting post thank you.

Our company is currently adopting agile in a big way. 

One of the things we're noticing at the moment is that some of our developers, while enjoying the challenges and rewards of paired programming, are missing the 'home space' that they used to have. A desk with photos, a phone, toys etc. Have you experienced this, and do you have any advice on how to compensate appropriately?</description>
		<content:encoded><![CDATA[<p>Hi William,</p>
<p>A useful and interesting post thank you.</p>
<p>Our company is currently adopting agile in a big way. </p>
<p>One of the things we&#8217;re noticing at the moment is that some of our developers, while enjoying the challenges and rewards of paired programming, are missing the &#8216;home space&#8217; that they used to have. A desk with photos, a phone, toys etc. Have you experienced this, and do you have any advice on how to compensate appropriately?</p>
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		<title>By: Agile Focus &#187; Blog Archive &#187; A sample weekly schedule</title>
		<link>http://agilefocus.com/2009/04/20/10-rules-for-great-development-spaces/comment-page-1/#comment-709</link>
		<dc:creator>Agile Focus &#187; Blog Archive &#187; A sample weekly schedule</dc:creator>
		<pubDate>Sat, 16 May 2009 19:22:37 +0000</pubDate>
		<guid isPermaLink="false">http://agilefocus.com/?p=259#comment-709</guid>
		<description>[...] sit all in one room [...]</description>
		<content:encoded><![CDATA[<p>[...] sit all in one room [...]</p>
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		<title>By: Michael Valenty</title>
		<link>http://agilefocus.com/2009/04/20/10-rules-for-great-development-spaces/comment-page-1/#comment-704</link>
		<dc:creator>Michael Valenty</dc:creator>
		<pubDate>Tue, 12 May 2009 17:14:54 +0000</pubDate>
		<guid isPermaLink="false">http://agilefocus.com/?p=259#comment-704</guid>
		<description>We inherited unfortunate office furniture at my company and I don't think I truly appreciated the cost until now. Nice pics, Thanks!</description>
		<content:encoded><![CDATA[<p>We inherited unfortunate office furniture at my company and I don&#8217;t think I truly appreciated the cost until now. Nice pics, Thanks!</p>
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		<title>By: William Pietri</title>
		<link>http://agilefocus.com/2009/04/20/10-rules-for-great-development-spaces/comment-page-1/#comment-700</link>
		<dc:creator>William Pietri</dc:creator>
		<pubDate>Tue, 21 Apr 2009 22:10:55 +0000</pubDate>
		<guid isPermaLink="false">http://agilefocus.com/?p=259#comment-700</guid>
		<description>Thanks all for the kind words.

@Michael: Yes, I think games are great as long as they're away from the main work areas. Too close and they're distracting, but as long as they're in a lounge, lobby, or other area where hubbub is the norm, they promote proper breaks and better team bonding. Plus, they're fun. :-)

@Jeremy: I know people are down on bottled water for environmental reasons right now, and where plumbing is available, that makes a lot of sense to me. But getting a drinking fountain in or near a team room can require running a cold water line, a waste water pipe, and power wiring. A lot of teams struggle just to get permission to move their desks, so plumbing's not realistic in a lot of corporate environments. Naturally, if you have a solution that fits your office and team culture better, go for it!</description>
		<content:encoded><![CDATA[<p>Thanks all for the kind words.</p>
<p>@Michael: Yes, I think games are great as long as they&#8217;re away from the main work areas. Too close and they&#8217;re distracting, but as long as they&#8217;re in a lounge, lobby, or other area where hubbub is the norm, they promote proper breaks and better team bonding. Plus, they&#8217;re fun. :-)</p>
<p>@Jeremy: I know people are down on bottled water for environmental reasons right now, and where plumbing is available, that makes a lot of sense to me. But getting a drinking fountain in or near a team room can require running a cold water line, a waste water pipe, and power wiring. A lot of teams struggle just to get permission to move their desks, so plumbing&#8217;s not realistic in a lot of corporate environments. Naturally, if you have a solution that fits your office and team culture better, go for it!</p>
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	<item>
		<title>By: Jeremy Kriegel</title>
		<link>http://agilefocus.com/2009/04/20/10-rules-for-great-development-spaces/comment-page-1/#comment-699</link>
		<dc:creator>Jeremy Kriegel</dc:creator>
		<pubDate>Tue, 21 Apr 2009 18:59:55 +0000</pubDate>
		<guid isPermaLink="false">http://agilefocus.com/?p=259#comment-699</guid>
		<description>Great post, but bottled water? How about water bottles and a bubbler?</description>
		<content:encoded><![CDATA[<p>Great post, but bottled water? How about water bottles and a bubbler?</p>
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		<title>By: Michael Dubakov</title>
		<link>http://agilefocus.com/2009/04/20/10-rules-for-great-development-spaces/comment-page-1/#comment-698</link>
		<dc:creator>Michael Dubakov</dc:creator>
		<pubDate>Tue, 21 Apr 2009 16:10:43 +0000</pubDate>
		<guid isPermaLink="false">http://agilefocus.com/?p=259#comment-698</guid>
		<description>Good advices. We are following several of them, but there are things to improve. Also we are going to have Wii, Darts and maybe Table tennis in the office. Fun should be a part of culture ;)</description>
		<content:encoded><![CDATA[<p>Good advices. We are following several of them, but there are things to improve. Also we are going to have Wii, Darts and maybe Table tennis in the office. Fun should be a part of culture ;)</p>
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		<title>By: Helene Gidley</title>
		<link>http://agilefocus.com/2009/04/20/10-rules-for-great-development-spaces/comment-page-1/#comment-697</link>
		<dc:creator>Helene Gidley</dc:creator>
		<pubDate>Mon, 20 Apr 2009 16:06:06 +0000</pubDate>
		<guid isPermaLink="false">http://agilefocus.com/?p=259#comment-697</guid>
		<description>Great post! Sensible and rational approach to a team room!</description>
		<content:encoded><![CDATA[<p>Great post! Sensible and rational approach to a team room!</p>
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